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Air Defense Modules

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Point Defense Module OverviewEdit

Point defense (or PD) refers to auto-fire weapon systems meant to intercept and destroy incoming enemy ordnance before it can harm the ship. There are two types of such ordnance in the game: Missiles and Fighters. With the sole exception of Extreme Counterattack, these are the only types of weapons that PD-modules defend against.

While it is possible to mount all of these modules on a ship, that is not a recommended approach. Initially you have access to the basic Anti-Aircraft Cannon, which works for both anti-missile and anti-fighter defense even at a lower level.

The Missile Interception and Fighter Interception Cabin modules have higher interception rates than the Anti-Aircraft Cannon, but they only intercept one specific type of attack (missile or ship-based). Likewise, the Powered_Pulse_Cannon is an improved version of the Anti-Aircraft Cannon and can intercept both missile and fighters, but at a slightly less effectiveness than either the Missile Interception or Fighter Interception Cabin modules.

Note that the Extreme Counterattack module isn't really a defense module nor will it contribute to your interception rate. What it does is add up to 200 points of damage to the reflected damage sent to the attacking fleet.

Note also that to take maximum advantage of any of these, Ship Defense Science should be thoroughly researched.

StackingEdit

To figure out the total effectiveness of stacking interception modules in a single hull, see the "theory" section for the Powered Pulse Cannon for an accurate discussion.

Blueprint InformationEdit

The following table is a list of all Air Defense Modules, their blueprint location, and their requirements for initial use.

Air Defense modules
Module Blueprint Name Source Honor Points Prerequisites to use
Anti-Aircraft Cannon Anti-Aircraft Cannon icon Start with N/A
Missile Interception Missile Interception icon Instance 5 N/A
Fighter Interception Cabin Fighter Interception Cabin icon Instance 8 N/A
Powered Pulse Cannon Powered Pulse Cannon icon Instance 20  2,400HP Research Missile Interception-II & Fighter Interception Cabin-II
Extreme Counterattack Extreme Counterattack icon Instance 23  3,174HP Research Powered Pulse Cannon-III
Aldrin Particle Cannon
Aldrin Particle Cannon icon

Events/Badge Mall

N/A Research Extreme Counterattack-III

The following table is a list of all Air Defense Modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.

Blueprint Upgrade Information
Weapon Name Cost II Cost III Upgrade Time II Upgrade Time III
Anti-Aircraft Cannon Anti-Aircraft Cannon icon GoldResourceIcon 6,216 GoldResourceIcon 8,622 00:44:43 01:26:02
Missile Interception Missile Interception icon GoldResourceIcon 43,066 GoldResourceIcon 59,733 02:14:10 04:18:06
Fighter Interception Cabin Fighter Interception Cabin icon GoldResourceIcon 43,066 GoldResourceIcon 59,733 02:14:10 04:18:06
Powered Pulse Cannon Powered Pulse Cannon icon GoldResourceIcon 250,191 GoldResourceIcon 347,011 14:54:26 28:40:38
Extreme Counterattack Extreme Counterattack icon GoldResourceIcon 513,593 GoldResourceIcon 712,346 19:52:34 38:14:11
Aldrin Particle Cannon
Aldrin Particle Cannon icon
GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 103:43:18 237:8:27

Enhancements and MitigatorsEdit

There are certain ships that include an Interception bonus as a part of their hull design. Otherwise, they do not. This bonus is stackable with the modules described herein.

Ships that include an Interception Bonus
Ship Bonus
Nihelbet I Nihelbet-I icon 5%
Nihelbet II Nihelbet-II icon 10%
Nihelbet III Nihelbet-III icon 15%
Novas Ark
Novas Ark icon
20%

The following Ship Defense Science research will enhance this module:

Technology Enhancers, per module
Research Interception Bonus
Restoration Restoration icon +2%
Fast Repair Tech Fast Repair Tech icon +2%
Stability Mastery Stability Mastery icon +6%

The following module will also be required to be installed in order to gain the benefit of Stability Mastery.

Integrating modules
Module Enhancement
Daedalus Control System Daedalus Control System icon You have to install a Daedalus Control System in order to use Stability Mastery.

CaveatsEdit

The following Missile Science and Ship-based Science research will mitigate the benefits of the Air Defense Modules depending on the degree of research applied.

Mitigating technology, per module
Research Mitigation
Missile Elusion Missile Elusion icon Causes a -3%, -6%, or -10% mitigation of interception rate for missiles.
Fighter Interception Countermeasures Fighter Interception Countermeasures icon Causes a -1%,-2%,-3%,-4%, or -5% mitigation of interception rate for fighters.

Detailed Module SpecificationsEdit

The following table is a list of all Air Defense Modules, their base attributes and the base cost per module installed on ships.

Air Defense module specifications
Module Name Max # of Modules Volume He3 Use Metal Cost He3 Cost Gold Cost
Anti-Aircraft Cannon-I Anti-Aircraft Cannon icon No Max 18 0.02 17 14 10
Anti-Aircraft Cannon-II Anti-Aircraft Cannon icon No Max 18 0.02 21 18 14
Anti-Aircraft Cannon-III Anti-Aircraft Cannon icon No Max 18 0.02 28 24 20
Missile Interception-I Missile Interception icon No Max 18 0.06 22 18 14
Missile Interception-II Missile Interception icon No Max 20 0.06 24 21 16
Missile Interception-III Missile Interception icon No Max 22 0.06 29 25 20
Fighter Interception Cabin-I Fighter Interception Cabin icon No Max 18 0.06 25 21 16
Fighter Interception Cabin-II Fighter Interception Cabin icon No Max 20 0.06 27 24 19
Fighter Interception Cabin-III Fighter Interception Cabin icon No Max 22 0.06 32 28 23
Powered Pulse Cannon-I Powered Pulse Cannon icon No Max 18 0.04 28 24 19
Powered Pulse Cannon-II Powered Pulse Cannon icon No Max 19 0.04 31 27 21
Powered Pulse Cannon-III Powered Pulse Cannon icon No Max 20 0.04 36 32 26
Extreme Counterattack-I Extreme Counterattack icon 1 25 0.08 32 28 22
Extreme Counterattack-II Extreme Counterattack icon 1 30 0.11 35 30 24
Extreme Counterattack-III Extreme Counterattack icon 1 36 0.14 40 35 29
Aldrin Particle Cannon-I
Aldrin Particle Cannon icon
No Max 17 0.04 39 36 30
Aldrin Particle Cannon-II
Aldrin Particle Cannon icon
No Max 18 0.04 43 40 34
Aldrin Particle Cannon-III
Aldrin Particle Cannon icon
No Max 19 0.04 48 48 39

Air Defense Module BenefitsEdit

The following table is a list of all Air Defense Modules and their defensive benefits:


Module Benefits
Module Name Missile Interception Fighter Interception Counter-Attack Damage Overall Ship Defense
Anti-Aircraft Cannon-I Anti-Aircraft Cannon icon 20% 20%
Anti-Aircraft Cannon-II Anti-Aircraft Cannon icon 25% 25%
Anti-Aircraft Cannon-III Anti-Aircraft Cannon icon 30% 30%
Missile Interception-I Missile Interception icon 40%
Missile Interception-II Missile Interception icon 50%
Missile Interception-III Missile Interception icon 65%
Fighter Interception Cabin-I Fighter Interception Cabin icon 40%
Fighter Interception Cabin-II Fighter Interception Cabin icon 50%
Fighter Interception Cabin-III Fighter Interception Cabin icon 65%
Powered Pulse Cannon-I Powered Pulse Cannon icon 35% 35%
Powered Pulse Cannon-II Powered Pulse Cannon icon 45% 45%
Powered Pulse Cannon-III Powered Pulse Cannon icon 55% 55%
Extreme Counterattack-I Extreme Counterattack icon 80 Points
Extreme Counterattack-II Extreme Counterattack icon 140 Points
Extreme Counterattack-III Extreme Counterattack icon 200 Points
Aldrin Particle Cannon-I
Aldrin Particle Cannon icon
45% 45% +0.1
Aldrin Particle Cannon-II
Aldrin Particle Cannon icon
55% 55% +0.2
Aldrin Particle Cannon-III
Aldrin Particle Cannon icon
65% 65% +0.3

Ship Design
HULL DESIGN

Frigates  · Cruisers  · Battleships  · Special Hull  · Flagships  · Humaroid-Flagships  · ALL

ATTACK MODULES

Ballistic Weapons  · Directional Weapons  · Missile Weapons  · Ship-Based Weapons  · Planetary Weapons  · ALL

DEFENSIVE MODULES

Structure Modules  · Shield Modules  · Air Defense Modules

AUXILIARY MODULES

Electronic Modules  · Storage Modules  · Transmission Modules

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