Ballistic Sciences increases the firepower of ballistic weapons, increases the hit rate and much more.
It's recommended to research ballistics since they are so useful in the game.
Ballistics
The initial Ballistics Tech increases the base damage of Ballistic weapons. There are no previous requirements to research this tech as this is the initial technology of the Ballistics tree.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Ballistic Malice
The second Ballistics Tech increases the critical hit rate of Ballistic weapons.
Requirements: Ballistics Level 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Ballistic Crackdown
This tech increases the critical damage of Ballistic Weapons.
Requirements: Ballistics Lv 3
Level | Description | Cost* | Time in HH:MM:SS* |
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1 | Increases critical damage of Ballistic weapons by 10% | 29,628 | 01:12:15 |
2 | Increases critical damage of Ballistic weapons by 20% | 34,303 | 01:36:51 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Steady Control Tech
This reduces the space occupied by Ballistic Weapons.
Requirements: Ballistics Lv 6, Ballistic Malice Lv 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Precise Ballistics
This technology increases the hit rate of Ballistic weapons.
Requirements: Ballistics Lv 8, Steady Control Tech Lv 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Shield Penetration
This technology enables your Ballistic weapons to penetrate enemy shields and directly damage the enemy hull for 15% of the damage caused by your Ballistic weapons.
Requirements: Ballistic Malice Lv 5, Ballistic Crackdown Lv 1, Precise Ballistics Lv 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Depleted Uranium Bomb Research
This technology increases damage dealt by Kinetic Energy type Ballistic weapon against Neutral and Light armor types
Requirements: Ballistic Crackdown Lv 2, Shield Penetration Lv 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected |
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Fire Bomb Research
This technology increases damage dealt by Light Energy type Ballistic weapons against Compound and Light armor types.
Requirements: Ballistic Crackdown Lv 2, Shield Penetration Lv 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected |
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Improved Penetration
This technology increases Ballistic weapon damage against Light armor type and increases chance of penetrating enemy shields.
Requirements: Depleted Uranium Bomb Research Lv 1, Fire Bomb Research Lv 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Victory Rush
This technology increases Ballistic weapon damage depending on the weapon's range. Also improves critical hit rate and critical damage.
Requirements: Depleted Uranium Bomb Research Lv 3, Fire Bomb Research Lv 3, Improved Penetration Lv 3
Level | Description | Cost* | Time in HH:MM:SS* |
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1 | Increases Ballistic weapon damage depending on the weapon's range 1-4 Damages are: 220%, 180%, 150%, and 120% damage. With no Range Extension research, the weapon's range is 1-2, so the damages will be 150%, 120%, with 150% at a 1 range and 120% at a range of 2. Also improves 5% critical hit rate and 5% critical damage. | 1,918,521 | 62:20:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Ballistic Scattering
This technology enables Ballistic weapons to inflict Scattering rate to ships located in the same vertical row as the target ship.
Requirements: Ballistics Lv 10, Ballistic Malice Lv 5, Steady Control Tech Lv 5, Precise Ballistics Lv 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Improved Ballistic Scattering
This technology increases Scattering rate rate of Ballistic weapons.
Requirements: Precise Ballistics Lv 5, Ballistic Scattering Lv 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Hop Bomb Research
This technology enables Ballistic weapons to have a chance of dealing scattering damage that is 100% of its weapon damage
Requirements: Ballistic Scattering Lv 5, Improved Ballistic Scattering Lv 2
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Demolition Warhead Research
This technology increases base damage of Ballistic weapons by 20% when the target's HP is at 30% or less.
Requirements: Improved Ballistic Scattering Lv 3, Hop Bomb Research Lv 3
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Increases base damage of Ballistic weapons by 20% when the target's HP is at 30% or less. | 885,076 | 21:15:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Range Extension
This technology increases attack range of Ballistic weapons.
Requirements: Hop Bomb Research Lv 5, Demolition Warhead Research Lv 1
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Increases attack range of Ballistic weapons by 1. | 1,735,367 | 51:00:00 |
2 | Increases attack range of Ballistic weapons by 2. | 2,009,094 | 68:21:28 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Artillery Specialization
This is the ultimate Ballistics technology in the game. This science increases damage boost of the Demolition Warhead Research and Victory Rush sciences, increases damage against armor modules, enables Hop Bomb Research that gives Ballistic weapons an additional chance to deal 100% dispersion damage, while reducing the chance of penetrating shield modules
Requirements: Victory Rush Lv 1, Range Extension Lv 2
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | This level of proficiency increases the damage boost of the Demolition Warhead Research and Victory Rush sciences by 10%, increases damage against armor modules by 3%, enables Hop Bomb Research that gives Ballistic weapons a 1% better chance at dealing 100% dispersion damage, but reducing the chance of penetrating shield modules by 3% | 10,000,000 | 111:05:52 |
2 | This level of proficiency increases damage boost of the Demolition Warhead Research and Victory Rush sciences by 15%, increases damage against armor modules by 5%, enables Hop Bomb Research that gives Ballistic weapons a 2% better chance of dealing 100% dispersion damage, but reducing the chance of penetrating shield modules by 5% | 30,000,000 | 166:39:12 |
3 | This level of proficiency increases damage boost of the Demolition Warhead Research and Victory Rush sciences by 20%, increases damage against armor modules by 7%, enables Hop Bomb Research that gives Ballistic weapons a 3% better chance of dealing 100% dispersion damage, but reducing the chance of penetrating shield modules by 7% | 80,000,000 | 202:45:52 |
4 | This level of proficiency increases damage boost of the Demolition Warhead Research and Victory Rush sciences by 30%, increases damage against armor modules by 10%, enables Hop Bomb Research that give Ballistic weapons a 5% better chance of dealing 100% dispersion damage, but reducing the chance of penetrating shield modules by 10%. | 150,000,000 | 260:00:26 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Research Affected |
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Related Links
Science Research | |
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Construction | Logistics Construction Science |
Space Station | Planetary Defense Science |
Weapons Tech | Ballistics Science · Directional Science · Missile Science · Ship-based Science |
Ship Defense | Ship Defense Science |