FANDOM


Black Hole
Black Hole-III icon
Black Hole

Hull Category

Armor

Chrome

Sources

Research

I
II
III

 

Black Hole-I icon
Black Hole-II icon
Black Hole-III icon

Pre-Req

Black Hole-I
Black Hole-II

GoldResourceIcon

0
45,000,000
60,000,000

Build time icon

00:00:00
228:08:53
304:41:52

Installation Slots icon

730
780
850

Shields icon

10
20
30

Structure icon

8000
10000
12000

Storage icon

120
130
140

Movement icon

2
2
2

Orange Negator Chip

0
0
0

Stability Mastery icon

4.5
5
5.5

Reflective Plating icon

0
0
0

Dodge icon

3
3.5
4

Daedalus Control System icon

13.5
14
14.5

Transit Time icon

00:00:50
00:00:40
00:00:30

 

Build Costs

Build time icon

MetalResourceIcon

232
261
314

He3ResourceIcon

381
424
487

GoldResourceIcon

218
247
297

The Black Hole is a Battleship Flagship. The Black Hole features a 150%-300% attack bonus against targets with Light Armor. The Black Hole is therefore the most effective hull versus targets with Light Armor, amongst the non-Tesla ships. Light Armor reduces damage taken by 90%. So a 300% damage bonus against it implies an effective damage reduction of 60%.

Black Hole StatsEdit

On its own, the Black Hole is a decent Battleship, its only drawback is that it's short on shields. Adding a few extra shields deals with the issue. It does have a decent struct rating (8000-12000). Still, other hull choices may be preferable for the role of tanks.

The Black Hole is a Chrome Flagship with high Durability, Stability and Defense, as well as the already mentioned bonus damage dealt to Light Armor ships, which for the time being, is limited to the Independence, Independence Mk2, Valentine Victory, and orbital defense buildings. It's base effective stack size is 1000 (900 with +100 flagship bonus).

The following table is a list of all Black Holes, their base attributes and their base cost per module installed on ships. For a comprehensive list of ALL ships and their stats go to the Composite Ship Table. Certain types of research can enhance their shields and structure.

Ship Name Ship Icon Armor Shields icon

Shields

Structure icon

Structure

Installation Slots iconInstallation Slots Storage iconStore: Movement icon

Mov.

Stability Agility Defense Build time icon

Build Time

Transit Time iconTransmit Time MetalResourceIcon

Metal Cost

He3ResourceIcon

He3 Cost

GoldResourceIcon

Gold Cost

Black Hole-I Black Hole-I icon Chrome 10 8000 730 120 2 6.9 3.4 16.2 00:00:45 00:00:50 232 381 218
Black Hole-II Black Hole-II icon Chrome 20 10000 780 130 2 7.7 4.0 16.8 00:00:51 00:00:40 261 424 247
Black Hole-III Black Hole-III icon Chrome 30 12000 850 140 2 8.5 4.6 17.4 00:01:00 00:00:30 314 487 297

ApplicationsEdit

  1. Core ships - They make very satisfying Core ships and can be built to 4000 shilds with no problem while still having capacity for a decent amount of weapons modules (4*Wipeout missiles).
  2. Glass Cannons - Excellent Glass Cannon (10*Wipeout) as long as you equip at least 1500 shields to counter scatter and penetration attacks.
  3. Tail Gunners - This may be problematic (5*Wipeout missiles), research ongoing.
  4. Tanks - This is on-going research. I have a BH Tank design right now, with 6700 shields, currently undergoing testing.

Black Hole TanksEdit

The problem with Blackholes as Tanks is that they start off deficient in shields. By the time you have made up for that deficiency with Shield Modules then there is no more effective room for weapons (of which you need at least 1. see: Tank).

That's not too bad if all you want is a Meatshield But you give up one firing stack for each stack of  Meatshields in your fleet. (Note: Tank != Meatshield)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.