Chrome Dome | ||||||||||
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Skills: 10-Ton Strike | ||||||||||
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How to Obtain[]
Events or obtain in drawing command card
Bibliography[]
Chrome Dome has personality as hard as his name suggests. From his notorious youth, his exploits were the stuff of legend; he staged an insurgency on a fringe planet and fought both federation and space pirates alike. The anti-hero quickly established a solid power base, earning the allegiance of those who desired neither the federation class-conscious societies nor space pirates senselessness. Chrome Dome was a divisive figure. His-take-no-prisoners approach alienated as many allies as it did endear him to his believers. His abrasive nature eventually caught up with him when one ill-fated campaign ended in ruin after Space Pirate sleeper agents infiltrated his command ship. He was eventually rescued by Federation forces, who brought him back to life as a cyborg. Augmented by the most cutting edge bionic implants, Chrome Dome became the Federation's latest and Ultimate weapon in their never ending war against the Space Pirates.
Skill[]
- 10-Ton Strike
- During Movement Phase, Chrome Dome has a chance to increase fleet ATK by 10x and deal 20% Scattering damage to enemy ships until the end of the Round.
Affected by Accuracy and Dodge attributes.
Commander's Chance to Trigger Ability[]
Note: The initial chance is the chance to trigger their ability when the total number of the related stats is 0. As the related stats increase, the chance to trigger commander ability will increase too. Click on the link to see a list and explanation of all Commander's Chance to Trigger Abilities.
The table shows the chance based on 500, 1000, 1500 and 1800 related stats.
Name | Type | Initial Chance | Accuracy and Dodge Stat | ||||||
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500 | 1000 | 1200 | 1500 | 1800 | |||||
Chrome Dome | Divine | 10.16% | 14.26% | 26.17% | 33.01% | 45.4% | 60.13% |