Divine Commanders[]
Divine Commanders are typically two-card combinations of two separate commanders, with their abilities combined and/or improved. They are commonly used nowadays in every aspect of the game, since common/skill/legendary commanders have only limited ability on their own and cannot defeat the new instances commanders.
The exception to this are single commanders of unique power and ability. They are classed as Divine but are not created by the merging of 2 commanders. These include:
Chrome Dome
Luna Silvestri
Murphy Lawson
Shadow Countess
Slayer Bael
The table below shows the name, scroll image, scroll location, card image, and the combining commanders.
Creating Divine Commanders[]
You need Divine Commander Scrolls to merge 2 Commanders into 1 Divine Commander.
How to obtain Divine Commander Scrolls?
They can be obtained from any of the 4 levels in Capricorn of the Constellation Instance . Besides Divine Commander Scrolls, there is a chance to get Scroll Chests in Capricorn Constellation Instance too. (Drop rate for Scroll Chests and Black Hole Blueprint Chests are the same in the Capricorn Constellation Instance, with the corresponding Divine Commander Scrolls as exception.)
Scroll Chests contain different Divine Commander scrolls.Open the scroll to access the merging window. Place the required Commander Cards (of any star ranks) in the corresponding slots to begin merging. Failure will result in the loss of scroll but preserves the Commander cards. (Note: If the star ranks of both Commanders are different, the star rank of the merged Divine Commander will be the average of both Commanders rounded down. E.g. Merging a 1-star Commander and a 6-star Commander successfully will result in a 3-star Divine Commander.)
Divine Commanders cross out the Commanders they are merged from. Once you merge cards into Divine Commander “The Twin Torpedoes” you lose both Commanders Gastaf and Todd.
Commander General Stats[]
The following table is all the Divine Commanders and their General Stats. Their Corsairs' Gold trade-in value is also listed on this table.
Name | Type | Ballistic | Direct | Missile | Ship-Based | Planet | Frigate | Cruiser | Battleship | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Carbuncle Cohort | Divine | 600 | 9 | 22 | 11 | 15 | ||||||||||
Chrome Dome | Divine | 600 | 38 | 30 | 35 | 34 | ||||||||||
Deadly Duo | Divine | 600 | 19 | 17 | 17 | 12 | ||||||||||
Death from Above | Divine | 600 | 24 | 24 | 24 | 24 | ||||||||||
Desolate Prayers | Divine | 600 | 20 | 20 | 13 | 18 | ||||||||||
Dopplegangers | Divine | 600 | 34 | 45 | 44 | 45 | ||||||||||
Dune Enforcers | Divine | 600 | 35 | 35 | 25 | 40 | ||||||||||
Enduring Chorus | Divine | 600 | 8 | 19 | 21 | 6 | ||||||||||
Erebus Errants | Divine | 600 | 31 | 22 | 34 | 11 | ||||||||||
Eschaton Adventists | Divine | 600 | 38 | 30 | 31 | 25 | ||||||||||
Eternal Terrors | Divine | 600 | 29 | 10 | 11 | 23 | ||||||||||
Fairy & Fiend | Divine | 600 | 22 | 10 | 20 | 10 | ||||||||||
Fatal Furies | Divine | 600 | 30 | 15 | 14 | 12 | ||||||||||
Fearmongers | Divine | 600 | 19 | 15 | 12 | 21 | ||||||||||
Feral Raptors | Divine | 600 | 18 | 14 | 20 | 10 | ||||||||||
Frontline Surge | Divine | 600 | 15 | 10 | 17 | 3 | ||||||||||
Hand of Lelantos | Divine | 600 | 36 | 34 | 32 | 34 | ||||||||||
Hekatian Witnesses | Divine | 600 | 36 | 37 | 35 | 34 | ||||||||||
Homeric Hellions | Divine | 600 | 38 | 45 | 25 | 12 | ||||||||||
Impending Doom | Divine | 600 | 10 | 12 | 7 | 17 | ||||||||||
Indomitable Duo | Divine | 600 | 12 | 25 | 17 | 14 | ||||||||||
Iron Maidens | Divine | 600 | 10 | 21 | 19 | 5 | ||||||||||
Kismet Beams | Divine | 600 | 25 | 20 | 10 | 5 | ||||||||||
Leech Lurkers | Divine | 600 | 17 | 12 | 32 | 13 | ||||||||||
Light & Darkness | Divine | 600 | 12 | 15 | 21 | 3 | ||||||||||
Luna Silvestri | Divine | 600 | 14 | 19 | 40 | 13 | ||||||||||
Lurking Light | Divine | 600 | 11 | 7 | 24 | 12 | ||||||||||
Murphy Lawson | Divine | 600 | 28 | 34 | 36 | 30 | ||||||||||
Pernicious Princes | Divine | 600 | 20 | 20 | 20 | 20 | ||||||||||
Queens of Blades | Divine | 600 | 28 | 27 | 21 | 18 | ||||||||||
Rays of Destiny | Divine | 600 | 21 | 12 | 15 | 9 | ||||||||||
Rex Scuta | Divine | 600 | 18 | 21 | 15 | 18 | ||||||||||
Shadow Countess | Divine | 600 | 35 | 22 | 21 | 21 | ||||||||||
Slayer Bael | Divine | 600 | 11 | 12 | 5 | 10 | ||||||||||
Suicidal Sirens | Divine | 600 | 31 | 3 | 12 | 20 | ||||||||||
Summa Cum Laude | Divine | 600 | 24 | 9 | 23 | 12 | ||||||||||
Tactical Wizards | Divine | 600 | 9 | 16 | 12 | 22 | ||||||||||
Technomancers | Divine | 600 | 14 | 30 | 25 | 19 | ||||||||||
The Dictators | Divine | 600 | 42 | 45 | 40 | 43 | ||||||||||
The Forsaken | Divine | 600 | 16 | 19 | 14 | 19 | ||||||||||
The Heartless Ones | Divine | 600 | 17 | 20 | 13 | 17 | ||||||||||
The Pioneers | Divine | 600 | 20 | 15 | 22 | 21 | ||||||||||
The Ravagers | Divine | 600 | 14 | 10 | 13 | 11 | ||||||||||
The Twin Torpedoes | Divine | 600 | 30 | 0 | 10 | 7 | ||||||||||
Victory Roar | Divine | 600 | 17 | 16 | 19 | 15 | ||||||||||
Wildfire | Divine | 600 | 35 | 5 | 9 | 18 | ||||||||||
Winter Knights | Divine | 600 | 15 | 34 | 20 | 30 | ed T |
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Commander Special Stats[]
The following is the Special Stats for the Divine Commander Cards:
Name | Type | Skill | Affected by | Special Ability | ||
---|---|---|---|---|---|---|
Carbuncle Cohort | Divine | Corrosive Coil | Dodge | Will reflect 20% of the original damage taken, and then further reduce damage taken by 15%, and finally spread the remaining damage equally across all ships in the fleet. | ||
Chrome Dome | Divine | 10-Ton Strike | Accuracy and Dodge | During Movement Phase, Chrome Dome has a chance to increase fleet ATK by 10x and deal 20% Scattering damage to enemy ships until the end of the Round. | ||
Deadly Duo | Divine | Crucifer Sweep | Accuracy | This skill has a chance to deal an additional 50% Scattering Damage and 40% Piercing damage during all attacks. | ||
Death from Above | Divine | Death's Clutches | Accuracy, Speed, Dodge and Electron | If Death from Above successfully deals either a double or critical attack while the sum of their 4 base stats exceed that of the enemy's, all adjacent ships will deal double attacks or critical strikes. Enemy abilities will be nullified as well. | ||
Desolate Prayers | Divine | Decaying Wane | Speed and Accuracy | This skill has the chance to lower all 4 stats of an enemy commander to 0. The target will also be immobilized in the next round. | ||
Dopplegangers | Divine | Fierce Mutation | All | Each time Dopplegangers level up, the total increment of the Dopplegangers' 4 attributes is increased by an additional 5 points. At the beginning of each engagement, the Dopplegangers will copy the enemy commander's skill until the end of the engagement. The conditions required for the copied skill to trigger is also copied. The chance of the copied skill to trigger is now affected by the Dopplegangers' attributes. | ||
Dune Enforcers | Divine | Shadow Counter | Dodge and Speed | Each time Dune Enforcers level up, the total increment of Dune Enforcers' four attributes is increased by an additional 5 points. When attacked, the Dune Enforcers have a chance to absorb all damage and reflect it back to the attacker. | ||
Enduring Chorus | Divine | Renewed Faith | Speed | Has a chance each round to fully restore all Shield and Structure points and increase the Dodge attribute of all friendly forces within 4 spaces by 5. This buff can be stacked. | ||
Erebus Errants | Divine | Shadow Storm | Dodge | Each time Erebus Errants levels up, the total value of their 4 attributes will increase by an additional 5 points. Erebus Errants also has a chance to negate all damage when attacked. | ||
Eschaton Adventists | Divine | Abject Humiliation | Accuracy and Dodge | Each time Eschaton Adventists level up, the total increment of Eschaton Adventists' four attributes is increased by an additional 5 points. When Eschaton Adventists attack, there is a chance to reduce the enemy Commander's stats to 0 for the next round. | ||
Eternal Terrors | Divine | Battle Preparations | Accuracy and Electron | While attacking, chance to instantly reload all weapons, and reduce an enemy commander's attack power and block their abilities next round. | ||
Fairy & Fiend | Divine | Double Whammy | Accuracy and Speed | Chance to deal additional structural damage, ignoring the enemy's defenses altogether. Actual damage is based on amount dealt to enemy shields. | ||
Fatal Furies | Divine | Battering Barrage | Accuracy and Speed | This skill has chance to deal 2x damage to the enemy. Total damage is unaffected by target's Shield, Modules, and Stability. | ||
Fearmongers | Divine | Omen of Doom | Electron | While attacking or defending, has a chance to increase enemy He3 cost by 5 times and reduce enemy attack power by 50% until end of next round. | ||
Feral Raptors | Divine | Suicide Strike | Accuracy and Speed | Chance to deal 6x damage while attacking but also reflects 10% of damage back to your ships. | ||
Frontline Surge | Divine | Pioneer Prowl | Speed | This skill has a chance to move your fleets an additional 3 spaces and increase attack values by 10% for every space that fleet moves. | ||
Hand of Lelantos | Divine | Unseen Strike | Accuracy | Each time Hand of Lelantos level up, the total increment of Hand of Lelantos' four attributes is increased by an additional 5 points. If the Hand of Lelantos's Accuracy is higher than the enemy commander's Dodge, all attacks will ignore the enemy fleet's Overall Ship Defense and Agility. | ||
Hekatian Witnesses | Divine | Hekatian Edict | Accuracy and Dodge | Each time the Hekatian Witnesses level up, the total increment of Hekatian Witnesses' four attributes is increased by an additional 5 points. Hekatian Witnesses have a chance to destroy an entire ship stack each time it is dealt damage by the Hekatian Witnesses. | ||
Impending Doom | Divine | Insidious Infliction | Dodge & Electron | This skill increases the dodge rate of your ships and, if attacked, will deal 10% more damage the next round (stackable). | ||
Indomitable Duo | Divine | Divine Barrier | Dodge | If Indomitable Duo's Dodge rating is higher than the enemy commander's Accuracy rating, scattering damage and formation penalty is ignored while under attack. Also increases fleet stability. | ||
Iron Maidens | Divine | Fountain of Youth | Speed and Dodge | If the total combined value of Iron Maidens'base stats exceed those of the enemy commander, their ships'stability will increase to their maximum and has the chance to fully restore Shields and Structures each round. | ||
Kismet Beams | Divine | Supreme Smite | Accuracy and Speed | This skill has a chance to deal 2x damage to the enemy and 30% Scattering damage to all enemy fleets. | ||
Leech Lurkers | Divine | Covert Syphon | Accuracy and Speed | Reduces the chance of being hit and increases Attack Power by 15% for one round. Additional chance to reduce the Durability, Structures and Shields of enemies within 2 steps by 5% each turn. | ||
Light & Darkness | Divine | Darkened Halo | Speed | This skill increases the Shield and Structure values of friendly fleets within 4 steps by 8% after each round and has a chance to reduce the Durability, structures, and Shields of enemy fleets within 2 steps by 5% after every turn. | ||
Luna Silvestri | Divine | Moon Blessing | Speed & Dodge | During her Movement Phase, Luna has a chance to reduce target's Max Shields and Structure by 90% when she attacks, nullify all bonus DMG from lateral and rear attacks and increase Stability until the end of the round. | ||
Lurking Light | Divine | Phasing Halo | Dodge & Speed | Has a chance to dodge attacks, increase Attack Power by 15% for one round, and increase Shield and Structure values of friendly forces within 4 spaces by 8% at end of the round. | ||
Murphy Lawson | Divine | Rock 'N Roll | Dodge & Speed | Chance to reduce ship defense of targeted enemy fleet to 0 and increase Attack Power of own fleet by 800%. Affected by the Dodge and Speed attributes. Ship defense of enemy fleets is restored at the end of the round. | ||
Pernicious Princes | Divine | Chain Vortex | Accuracy
, Speed, Dodge and Electron |
If the sum of Pernicious Princes’ 4 base stats exceed that of the enemy commander’s, any double attack or critical strike will ignore enemy fleet Defense and Agility and also trigger a double attack or critical strike for the ships in the following fleet slot. | ||
Queens of Blades | Divine | Assimilation | Accuracy and Speed | After moving, there's a chance Queens of Blades won't be the target of enemy attacks. Queens of Blades can be targeted if it is the only commander left. Queens of Blades also gain a 15% Attack Power boost until the end of the round and while attacking has a chance to increase the fleet's attack strength by 10%. Boost can be stacked and remains in effect until the end of battle. | ||
Rays of Destiny | Divine | Judgement | Accuracy , Dodge, Speed & Electron | This skill has a chance to deal an additional 30% Scattering damage to all enemy forces and reflect all absorbed damage to its source. | ||
Rex Scuta | Divine | Immunity | Accuracy
, Speed, Dodge and Electron |
If the sum of Rex Scuta's Base Stats exceed those of the enemy commander, the Stability of Rex Scuta's ships will increase to the maximum. Effect also nullifies the enemy commander's abilities. | ||
Shadow Countess | Divine | Shadow Cloak | Speed & Dodge | At the end of the movement phase, has a chance to restore Shield and Structure of allied fleets within 4 spaces by 75%. Also increases Overall Ship Defense of allied Commanders within 4 spaces by 35 (does not stack). | ||
Slayer Bael | Divine | Berserker Barrage | Accuracy & Dodge | During movement phase, Slayer Bael has a chance to get +500 Accuracy, and deal 500% damage while attacking, until end of the Round. | ||
Suicidal Sirens | Divine | Risky Surge | Accuracy & Electron | Chance to deal 3x damage and instantly reload weapons, but also reflects 10% damage to attacking ship. | ||
Summa Cum Laude | Divine | Verdant Force | Accuracy & Speed | Has a chance to be unaffected by the target's Shield, Shield Modules and Stability during an attack and instantly reload all weapons after the attack. | ||
Tactical Wizards | Divine | Bamboozle | Dodge & Electron | Chance to avoid damage and increase enemy He3 costs by up to 5 times. | ||
Technomancers | Divine | Null Field | Accuracy and Dodge | While attacking or defending, there's a chance to prevent the enemy commander from using skills for the next round. | ||
The Dictators | Divine | Mutated Dominance | All | Each time The Dictators level up, their four attributes will increase by an additional 5 points. Enemy commanders will also have their ability nullified if the sum of The Dictators' base stats is higher than that of the enemy commander. | ||
The Forsaken | Divine | Brainwash | Accuracy and Dodge | Chance to cause the attacking or defending enemy fleet to skip its next Round. | ||
The Heartless Ones | Divine | Silence | Accuracy and Dodge | Chance to reduce the attacking or defending enemy commander's 4 attributes to 0. | ||
The Pioneers | Divine | Singularity | All | If the total combined value of The Pioneers' 4 base stats exceed those of the opposing commander, the stability of their ships will increase to their maximum strength and the fleet will not suffer any scattering damage. | ||
The Ravagers | Divine | Smash and Grab | Accuracy and Electron | If all ships in a single enemy fleet slot are destroyed by ships in a single fleet slot under the command of The Ravagers, Attack Power of those ships will double. This buff can be stacked up to 8 times. There is also a chance, affected by Accuracy and Electron attributes, that those ships will instantly reload all weapons. | ||
The Twin Torpedoes | Divine | Sharpshooter Storm | Accuracy | This skill increases the critical strike rate of the commanded fleet and the chance of attacking the target twice. | ||
Victory Roar | Divine | Eradicate | Accuracy | This skill has the potential to cancel out a target's defenses and deal triple damage when attacking, but also inflicts 10% recoil damage to the ship commanded. | ||
Wildfire | Divine | Trigger Happy | Accuracy and Electron | Chance to deal 30% Scattering damage to enemy ships and instantly reload weapons. | ||
Winter Knights | Divine | Snow Blind | Accuracy and Dodge | At the end of movement, there is a chance Winter Knights cannot be a target of enemy attacks and gain +15% Attack Power until end of the Round; also increases overall ship defense of allied fleets within 4 spaces by 10 until end of next Round. |
Commander Star Bonuses and Effective Stack Increases[]
The following table is the bonuses for Star increases for Commanders. For each level increase that the Commander obtains, Stats (Accuracy, Dodge, Electron and Speed) will increase by the Min Stat and Max Stat. The effective Stacking will also increase based on the star level.