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Electronic Module Attributes[]

The following table is a list of all electronic modules, their base attributes and the base cost per module installed on ships.

Module Name Max # of Modules Installation Slots icon Volume He3ResourceIcon He3 Use MetalResourceIcon Metal Cost He3ResourceIcon He3 Cost GoldResourceIcon Gold Cost
Agility Booster-I Agility Booster icon 1 18 0 35 19 21
Agility Booster-II Agility Booster icon 1 18 0 40 23 25
Agility Booster-III Agility Booster icon 1 18 0 48 30 32
Infrared Scanner-I Infrared Scanner icon 1 18 0 41 24 26
Infrared Scanner-II Infrared Scanner icon 1 18 0 45 26 29
Infrared Scanner-III Infrared Scanner icon 1 18 0 51 31 34
ECM Booster-I ECM Booster icon 1 18 0 46 27 30
ECM Booster-II ECM Booster icon 1 19 0 50 30 32
ECM Booster-III ECM Booster icon 1 20 0 56 35 38
Auto Target System-I Auto Target System icon 1 18 0 52 31 33
Auto Target System-II Auto Target System icon 1 19 0 56 34 36
Auto Target System-III Auto Target System icon 1 20 0 62 39 42
Time Dilation Module-I Image135 1 18 0 58 35 38
Time Dilation Module-II Image135 1 19 0 62 38 41
Time Dilation Module-III Image135 1 20 0 69 43 46
Armstrong Core-I Armstrong Core 1 18 0 75 45 49
Armstrong Core-II Armstrong Core 1 19 0 81 49 53
Armstrong Core-III Armstrong Core 1 20 0 89 55 59
Artemis-I Artemis 1 18 0 76 47 51
Artemis-II Artemis 1 19 0 80 52 54
Artemis-III Artemis 1 20 0 84 55 60
Infrared Seeker-I Infrared Seeker 1 16 0 85 62 81
Infrared Seeker-II Infrared Seeker 1 18 0 104 83 109
Infrared Seeker-III Infrared Seeker 1 20 0 129 101 125

Electronic Module Benefits[]

The following table is a list of all electronic modules and their benefits:

  • Agility - Agility lessens damage received.
  • Steering - Steering increases attack damage.
  • Stability - Stability lessens ships destroyed.
  • The damage negation of Armstrong Core is on all shield modules.
Module Name Agility Steering Critical Hit Chance Stabilty Overall Ship Defense Damage Negation
Agility Booster-I Agility Booster icon +1.0
Agility Booster-II Agility Booster icon +1.5
Agility Booster-III Agility Booster icon +2.0
Infrared Scanner-I Infrared Scanner icon +1.0
Infrared Scanner-II Infrared Scanner icon +1.5
Infrared Scanner-III Infrared Scanner icon +2.0
ECM Booster-I ECM Booster icon +0.5 +0.5
ECM Booster-II ECM Booster icon +1.0 +1.0
ECM Booster-III ECM Booster icon +1.5 +1.5
Auto Target System-I Auto Target System icon +1.0 +3%
Auto Target System-II Auto Target System icon +1.0 +6%
Auto Target System-III Auto Target System icon +1.0 +10%
Time Dilation Module-I Image135 +0.5 50% +0.5
Time Dilation Module-II Image135 +0.7 70% +0.7
Time Dilation Module-III Image135 +1.0 100% +1.0
Armstrong Core-I Armstrong Core +1.0 +5
Armstrong Core-II Armstrong Core +1.5 +9
Armstrong Core-III Armstrong Core +2.0 +13
Artemis-I Artemis +0.5 5% 60%
Artemis-II Artemis +1.0 10% 80%
Artemis-III Artemis +1.5 15% 120%
Infrared Seeker-I Infrared Seeker +0.6 +0.3 +5%
Infrared Seeker-II Infrared Seeker +1.2 +0.6 +10%
Infrared Seeker-III Infrared Seeker +2 +1 +15%

Blueprint Upgrade Information[]

The following table is a list of all electronic modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.

Module Name Cost II Cost III Upgrade Time II Upgrade Time III
Agility Booster Agility Booster icon GoldResourceIcon 16,227 GoldResourceIcon 22,507 11:25:44 21:59:09
Infrared Scanner Infrared Scanner icon GoldResourceIcon 69,012 GoldResourceIcon 95,719 12:55:10 24:51:13
ECM Booster ECM Booster icon GoldResourceIcon 180,158 GoldResourceIcon 249,876 17:23:30 33:27:24
Auto Target System Auto Target System icon GoldResourceIcon 320,281 GoldResourceIcon 444,225 17:23:30 33:27:24
Time Dilation Module Image135 GoldResourceIcon 196,115 GoldResourceIcon 272,013 58:41:59 112:55:18
Armstrong Core Armstrong Core GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 103:43:18 161:49:42
Artemis Artemis GoldResourceIcon 49,000,000 GoldResourceIcon 89,000,000 110:00:09 158:42:18
Infrared Seeker Infrared Seeker GoldResourceIcon 190,314,524 GoldResourceIcon 355,213,657 ? ?

Blueprint Information[]

The following table is a list of all electronic modules, their blueprint location, and their requirements for initial use.

Module Blueprint Name Source Required Points Prerequisites to use
Agility Booster Agility Booster icon Instance 8 n/a None
Infrared Scanner Infrared Scanner icon Instance 11 n/a None
ECM Booster ECM Booster icon Instance 20,
Web Mall
 2,400HP research Agility Booster-I & Infrared Scanner-I
Auto Target System Auto Target System icon Instance 26,
Web Mall
 4,056HP research ECM Booster-II
Time Dilation Module Image135 Leo Constellation n/a None
Armstrong Core Armstrong Core Champions' Mall  7,198Champion Point Icon research Time Dilation Module
Artemis Artemis Scorpio.S04 n/a research Time Dilation Module-III
Infrared Seeker Infrared Seeker Aries.A03 n/a research Auto Target System III

Ship Design
HULL DESIGN

Frigates  · Cruisers  · Battleships  · Special Hull  · Flagships  · Humaroid-Flagships  · ALL

ATTACK MODULES

Ballistic Weapons  · Directional Weapons  · Missile Weapons  · Ship-Based Weapons  · Planetary Weapons  · ALL

DEFENSIVE MODULES

Structure Modules  · Shield Modules  · Air Defense Modules

AUXILIARY MODULES

Electronic Modules  · Storage Modules  · Transmission Modules

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