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About FlagshipsEdit

There are three forms of Flagships. The first is nothing more than a special hull but can otherwise be used like any other ship. The second type is derived from Humaroid technology and comes with some restrictions. Chief among these are that you are limited to a single stack of these pirate-based ships per fleet formation.

All Flagships include the Flagship Effective Stack bonus of 100 for the stack of Flagships only (except the Liberty Wings Frigate). This does not apply to the other non-Flagship stacks even within the same fleet.

Federation FlagshipsEdit

As alluded to previously, this form of Flagship can be used same same as Frigates, Cruisers or Battleships. This included having multiple stacks of them or even entire fleets composed of these Flagships.

The first form of Flagship has exactly five members at this time. They are the:

Ship Blueprint Name Effective Stack Commander Skill Type
Liberty Wings Liberty Wings icon Frigate - 100 Frigate
Independence Independence icon Cruiser + 100 Cruiser
Independence Mk2 Independence Mark 2 Cruiser + 100 Cruiser
Black Hole Black Hole BP Battleship + 100 Battleship
Bastion Bastion plan 2.0 Battleship + 100 Battleship

While the Commander commanding a flagship doesn't necessarily have to be skilled in the Effective ship type, the Independence ship is better commanded with high skills in Cruisers and the Black Hole though is best commanded with high Battleship Skills. The Commander of a mixed fleet of Black Holes and Independence ships should have at least a B rating or above in both Cruisers and Battleships.

Blueprint InformationEdit

The following table is a list of Federation Flagship Hulls, their blueprint location, and their requirements for initial use. Blueprints from Instances are randomly drawn from Treasure Boxes.

Federation Flagship Blueprint Specifications
Ship Blueprint Name Source Prerequisites to use
Liberty Wings
Liberty Wings icon
Liberty Chest Research Hamdar-III, Helena-III, and Tiamat-III
Independence Independence icon Instance 9 - Duel Research Hamdar-III, Helena-III, and Tiamat-III
Independence Mk2 Independence Mark 2 Champion's Mall Independence III
Black Hole Black Hole BP Black Chest Research Hamdar-III, Helena-III, and Tiamat-III

Flagship StatsEdit

The following table is a list of all Flagship ships, their base attributes and their base cost per module installed on ships. For a comprehensive list of ALL ships and their stats go to the Composite Ship Table. Certain types of research can enhance their shields and structure.

Detailed Flagship Specifications
Ship Name Ship Icon Armor Shields icon


Shields

Structure icon


Structure

Installation Slots iconInstallation Slots Storage iconStore: Movement icon


Mov.

Stability Agility Defense Build time icon


Build Time

Transit Time iconTransmit Time MetalResourceIcon


Metal Cost

He3ResourceIcon


He3 Cost

GoldResourceIcon


Gold Cost

Independence-I Independence I Light 210 971 300 110 5 2.00 5.6 6.6 00:00:31 00:00:45 194 318 182
Independence-II Screen shot 2011-09-21 at 12.16.07 PM Light 239 1,105 330 120 6 3.00 5.9 6.8 00:00:34 00:00:40 218 354 206
Independence-III Independence-III icon Light 286 1,321 360 130 7 4.00 6.2 7.0 00:00:39 00:00:35 262 406 248
Black Hole-I Black Hole-I icon Chrome 10 8,000 730 120 2 6.9 3.4 16.2 00:00:45 00:00:50 232 381 218
Black Hole-II Black Hole-II icon Chrome 20 10,000 780 130 2 7.7 4.0 16.8 00:00:51 00:00:40 261 424 247
Black Hole-III Black Hole-III icon Chrome 30 12,000 850 140 2 8.5 4.6 17.4 00:01:00 00:00:30 314 487 297

Flagship Bonus StatsEdit

The following table is a list of all Flagship Hulls, their corresponding hull type and their bonus stat(s).

Ship Blueprint Name Ship Icon Hull Type Bonus
Independence-I Independence icon Flagship (Cruiser) Increases movement by 5 and reduces damage taken by 90%.
Independence-II Independence icon Flagship (Cruiser) Increases movement by 6 and reduces damage taken by 90%.
Independence-III Independence icon Flagship (Cruiser) Increases movement by 7 and reduces damage taken by 90%.
Black Hole-I Black Hole BP Flagship (Battleship) High durability, high stability, high defense, 150% increased damage to Light armor.
Black Hole-II Black Hole BP Flagship (Battleship) High durability, high stability, high defense, 200% increased damage to Light armor.
Black Hole-III Black Hole BP Flagship (Battleship) High durability, high stability, high defense, 300% increased damage to Light armor.

Flagship Upgrade InfoEdit

The following table is a list of all Flagship Hull Ships, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.

Ship Name Ship Icon Cost Upgrade Time
Independence-I Independence I - -
Independence-II Screen shot 2011-09-21 at 12.16.07 PM GoldResourceIcon 25,000,000 228:08:53
Independence-III Independence-III icon GoldResourceIcon 35,000,000 304:41:52
Black Hole-I Black Hole-I icon - -
Black Hole-II Black Hole-II icon GoldResourceIcon 45,000,000 214:51:24
Black Hole-III Black Hole-III icon GoldResourceIcon 60,000,000 246:17:00

Humaroid-FlagshipsEdit

Flagships


Flagship AttributesEdit

Players can use blueprints to learn, design, and build flagships just as they would for other ships. Flagships are used to form fleets in the same way too with a maximum of 3000 ships per slot.

However, humaroid flagships have some distinct traits that set them apart from other ship types:

  • A single fleet can only have a maximum of one slot for humaroid flagships. (1 stack out of 9)
  • Flagships will impart special abilities to the fleet they are in. For example, a fleet led by the Conquistador-class flagship will have from 3-30% scattering rate when attacking. If the Flagship is destroyed, the fleet will lose this ability in the next round.
  • Humaroid flagships have ten levels of enhancement possible. The higher the level of the flagship design, the stronger its attributes and the special ability it grants to the rest of the fleet.
  • Each flagship fleet will gain an additional 10% Damage bonus against fleets with a flagship of a specific type below.


Intrepid Nexus +10% against Firecats

Grim Reaper +10% against Intrepid Nexus

Shadow Trojan +10% against Grim Reaper

Mercury Wing +10% against Shadow Trojans

Gforce Dreadnaught +10% against Mercury Wing

Fire Cat +10% against GForce Dreadnaughts

Conquistador +10% against any fleet without a humaroid flagship

Arbiter +10% against any fleet with a humaroid flagship

Creating and obtaining Pirate (Humaroid) FlagshipsEdit

The space pirates are getting braver during the chaos spreading through the galaxy. Many are establishing pirate outposts between systems as strongholds for launching attacks on merchant ships. Players will now be able to bring peace and order to the cosmos by clearing pirate outposts and have the chance to find some rare Blueprint Shreds. There are a total of 5 different types of blueprint shreds, each corresponding to the difficulty of the outpost cleared.

The Compounding Center flagship generation menu can be accessed by clicking the 4th tab on the side.

The drop-down box in the top left corner lists the available flagship blueprints you can merge from the blueprint shreds you have on hand. Once you have chosen the blueprint you want, the interface below will show the number of blueprint shreds of each type required to create the blueprint. Click “Merge” to assemble the chosen blueprint once you have all the required blueprint shreds.

1.1 Random PatchEdit

There is a random flagship generation option that requires 200 of each of the five types of blueprint shreds. This process can generate any one of the six listed flagship blueprints, as well as possibly generating one of four random-only blueprints: the Conquistador, Arbiter, Zefram-MK42 and GFS-Vengence . These four flagship types can only be generated via the random generation method.

1.2 Enhanced Flagship BlueprintEdit

Once a flagship blueprint has been learned, it is available to build as a level 1 design. In order to enhance the level of a humaroid flagship, one must go to the Weapon Research Center and select the third tab along the top (Enhanced Flagship Blueprint). This is where, with sufficient gold and humaroid gems, one can increase the level of flagships that have been learned.

A flagship blueprint can be enhanced up to 9 times to level 10. This is done with Huma Gems and gold. Unlike normal ship upgrades, humaroid flagships upgrade immediately - there is no 'build time'. Beware as the cost in gold alone can be prohibitive even at low levels - to maximize the level of a humaroid flagship costs a total of 720 million gold and requires 4500 humaroid gems.


Ship Design
HULL DESIGN

Frigates  · Cruisers  · Battleships  · Special Hull  · Flagships  · Humaroid-Flagships  · ALL

ATTACK MODULES

Ballistic Weapons  · Directional Weapons  · Missile Weapons  · Ship-Based Weapons  · Planetary Weapons  · ALL

DEFENSIVE MODULES

Structure Modules  · Shield Modules  · Air Defense Modules

AUXILIARY MODULES

Electronic Modules  · Storage Modules  · Transmission Modules


Pages in category "Flagships"

The following 11 pages are in this category, out of 11 total.

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