- This is really just a basic Glass Cannon build, with enough shields to get through the first few instances. It will remain serviceable in a protected spot of the fleet up to about i8.
- No point in making it any faster, as you won't encounter ship-based weaponry till i7. By that time you will have better options for ship builds than this one.
- Adding some early levels of Directional Science is inexpensive and will bring the damage output to 600+.
Its nano armor works well against heat and explosive weapons, which is what you largely face in the first few instances. Directional weapons don't use much He3 and have a decent rate of fire. Magnetic weaponry is effective against most early enemies, and range of 2-5 allows for the introduction of close and medium range combat tactics. The movement allowance + range allows you to chase down and shoot at any of the early enemies you will run across.