CAUTION!
The following information is not verified, it may be partially or completely incorrect. |
When designing Ships, the actual order you place certain modules is vital to the designs end effectiveness. *citation needed
Order things should be Placed, First to Last[]
2. Engines (Team Combat Engine, Anti-Matter Engine and EOS Phase Shift Engine due to their bonuses)
3. Electronic Modules (Agility Booster, Infrared Scanner, ECM, Auto target System, Time Dilation Module)
4. Gravity Maintenance Facility, Ship Reinforcement Facility, Shield Regenerator, Hull Maintenance Mechanic
5. Anti-Aircraft Cannon, Missile Interception,Fighter Interception Cabin,Powered Pulse Cannon, Ship based Weapons - Note that Ship based weapons act like interception modules with last tech
6. SBW Weapons
10. Shield Modules (Eos, Heat... etc)
13. All NON-SBW Weapons
(Ship-Based Weapons should be placed before Daedalus and/or Quick Reaction Armor)
Modules Unaffected By Placement order[]
These modules are unaffected by placement order: