Phantom Ray | |
---|---|
Class: |
|
Sources: |
|
Dmg Type: |
|
Range: |
2-5 (2-6 after research) |
CD: |
1 |
Intercept: |
N/A |
Level |
I
II
III
|
Pre-Reqs: |
Phantom Ray-I
Phantom Ray-II
|
Upgrade: |
|
Dmg: |
463-528
518-591
577-657
|
Vol: |
35
39
42
|
Dmg/Vol: |
14.157
14.218
14.69
|
0.240
0.255
0.300
| |
9.7
10.0
10.2
| |
Module Cost: |
Phantom Ray is Directional Weapon. Directional weapons are good mid ranged weapons with mid damage and low He3 usage. They can eventually be upgraded to do piercing damage, hitting all ships in the same vertical row as the targeted ship stack.
- Shooting Range: 2 - 5 (2 - 6 with research)
- Cooldown: 1
- Damage per attack: Mid
- He3 Consumption: Low
- Damage Type: Magnetic/Heat
- Piercing Damage (researched): Ships in the same vertical row as the target will suffer up to 40% of the attack's damage, depending on research level.
- Dynamic Impairment (researched): Ignores up to 25% of the target's defense and grants up to 20% chance to reduce the target's movement up to 3 for 1 round.
- Cannot be Intercepted