Ship-Based Sciences will increase the firepower of Ship-Based Weapons, increasing the hit rates, lowering the intercept rates, lowering the He3 cost, and much more.
Fighter Weapons Theory
This is the initial research of the Ship-Based Science. This research increases the base damage of Fighter-based weapons. There are no previous requirements to research this tech as this is the initial technology of the Ship-Based Science Tech tree.
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Reconnaissance
Increase steering power of Fighter-based weapons.
Requirements: Fighter Weapons Theory Level 3
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Increase steering power of Fighter-based weapons by 10% | 11,603 | 00:56:06 |
2 | Increase steering power of Fighter-based weapons by 20% | 13,434 | 01:15:12 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fuel Optimization
Reduce the He3 cost of Fighter-based weapons.
Requirements: Fighter Weapons Theory Level 6, Reconnaissance Level 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fighter Tech Upgrades
Reduces the He3 cost of ship-based weapons and increases base damage when attacking an enemy protected by shields.
Requirements: Reconnaissance Level 2, Fuel Optimization Level 5
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Armor Structural Analysis
Gives a +10% base damage of Fighter-based weapons when attacking ships and +10% Fighter-based weapons damage against any type of shield.
Requirements: Fighter Tech Upgrades Level 3
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Gives a +10% base damage of Fighter-based weapons when attacking ships and +10% Fighter-based weapons damage against any type of shield. | 363,582 | 11:20:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fighter-based Weapons Efficiency
Grant Fighter-based weapons a chance to finish reloading right after attacks. The effect will last until the battle ends.
Requirements: Fighter Weapons Theory Level 10, Armor Structural Analysis Level 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Thruster Optimization
Reduce the intercept rate of Fighter-based weapons.
Requirements: Fighter Weapons Theory Level 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Long-ranged Strike
+3%, +6% , +9%, +12% or +15% base attack power of Fighter-based weapons when fleet is 6, 7, 8, 9 or 10 slots away from target.
Requirements: Fuel Optimization Level 3, Thruster Optimization Level 3, Fighter Mastery Level 1
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Grants a +3%, +6% , +9%, +12% or +15% base attack power of Fighter-based weapons when fleet is 6, 7, 8, 9 or 10 slots away from target. | 98,955 | 04:15:00 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Increase hit rate of Fighter-based weapons
Requirements: Fighter Weapons Theory Level 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fighter Mastery
+5% base attack power of Fighter-based weapons.
Requirements: Fighter Weapons Theory Level 6, Navigation Level 3
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Grants a +5% base attack power of Fighter-based weapons. | 48,737 | 03:15:30 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fighter Interception Countermeasures
Reduces the chance of fighter-based weapons being intercepted
Requirements: Thruster Optimization Level 3, Navigation Level 5, Fighter Mastery Level 1
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Formation Optimization
Increase critical strike damage of Fighter-based weapons and reduce occupied space.
Requirements: Fighter Interception Countermeasures Level 5
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Swarm
Grant Fighter-based weapons a chance to increase base attack power with additional He3.
Requirements: Fighter Weapons Theory Level 10, Formation Optimization Level 2
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Fortune
Grant Fighter-based weapons a chance to deal double damage during long-ranged attacks and increase critical strike rate.
Requirements: Thruster Optimization Level 5, Long-ranged Strike Level 1, Swarm Level 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Ingenuity
+5% chance of triggering a swarm effect, +5% base attack power of Fighter-based weapons, -5% He3 cost +20% intercept rate and +10% base attack power against ships without shield protection.
Note that the +20% interception is against enemy missiles/ship-based weapons, and consumes no He3. This can be seen demonstrated here.
Requirements: Fighter-based Weapons Efficiency Level 3, Fortune Level 3
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Heavy Gear Research
This science grants Fighter-based Weapons Efficiency an additional chance to finish reloading ship-based weapons immediately after attacks, and increases the damage of ship-based weapons against enemies that have shields and maximum attack range of ship-based weapons. It also increases ship-based weapons' chance of interception, but enables ship-based weapons to reload faster.
Requirements: Ingenuity Level 1
Level | Description | Cost* | Time in HH:MM:SS* |
---|---|---|---|
1 | Gives Fighter-based Weapons Efficiency a 5% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 3% and maximum attack range of ship-based weapons by 1. It also increases ship-based weapons' chance of interception by 3%, but enables ship-based weapons to finish reloading with 1 less round. | 10,000,000 | 111:05:52 |
2 | Gives Fighter-based Weapons Efficiency a 10% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 7% and maximum attack range of ship-based weapons by 2. It also increases ship-based weapons' chance of interception by 5%, but enables ship-based weapons to finish reloading with 1 less round. | 30,000,000 | 166:39:12 |
3 | Gives Fighter-based Weapons Efficiency a 15% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 11% and maximum attack range of ship-based weapons by 3. It also increases ship-based weapons' chance of interception by 7%, but enables ship-based weapons to finish reloading with 1 less round | 80,000,000 | 202:45:52 |
4 | Gives Fighter-based Weapons Efficiency a 20% better chance of reloading ship-based weapons immediately after attacks, and increases damage of ship-based weapons against enemies that have shields by 15% and maximum attack range of ship-based weapons by 5. It also increases ship-based weapons' chance of interception by 10%, but enables ship-based weapons to finish reloading with 1 less round. | 150,000,000 | 260:00:26 |
- Note: Research times and research costs may vary depending on the level of your Technology Center.
Research Affected |
---|
Related Links
Science Research | |
---|---|
Construction | Logistics Construction Science |
Space Station | Planetary Defense Science |
Weapons Tech | Ballistics Science · Directional Science · Missile Science · Ship-based Science |
Ship Defense | Ship Defense Science |