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Structure Module Attributes[]

The following table is a list of all Structure Modules, their base attributes and the base cost per module installed on ships.



Module Name Max # of Modules Volume He3 Use Metal Cost He3 Cost Gold Cost
Atomic Framework Atomic Framework icon 18 1 0 2 3 1
Ship Reinforcement Facility-I Ship Reinforcement Facility icon No Max 18 0 7 12 9
Ship Reinforcement Facility-II Ship Reinforcement Facility icon No Max 19 0 10 16 12
Ship Reinforcement Facility-III Ship Reinforcement Facility icon No Max 20 0 16 21 18
Gravity Maint. Facility-I Gravity Maint Facility icon 1 18 0 11 16 13
Gravity Maint. Facility-II Gravity Maint Facility icon 1 19 0 12 18 14
Gravity Maint. Facility-III Gravity Maint Facility icon 1 20 0 16 21 18
Hull Maintenance Mechanic-I Hull Maintenance Mechanic icon No Max 18 0.05 12 18 14
Hull Maintenance Mechanic-II Hull Maintenance Mechanic icon No Max 18 0.06 14 20 16
Hull Maintenance Mechanic-III Hull Maintenance Mechanic icon No Max 18 0.08 17 23 20
Quick Reaction Armor-I Quick Reaction Armor icon 1 36 0 18 24 20
Quick Reaction Armor-II Quick Reaction Armor icon 1 40 0 19 26 22
Quick Reaction Armor-III Quick Reaction Armor icon 1 44 0 23 30 26
Reflective Plating-I Reflective Plating icon 1 18 0 20 26 22
Reflective Plating-II Reflective Plating icon 1 20 0 22 29 24
Reflective Plating-III Reflective Plating icon 1 22 0 26 33 28
Energy Armor-I Energy Armor icon No Max 19 0.24 22 29 25
Energy Armor-II Energy Armor icon No Max 21 0.36 24 31 27
Energy Armor-III Energy Armor icon No Max 23 0.48 28 36 31
Daedalus Control System-I Daedalus Control System icon 1 36 0.08 24 32 27
Daedalus Control System-II Daedalus Control System icon 1 40 0.06 26 24 30
Daedalus Control System-III Daedalus Control System icon 1 44 0.05 31 39 34
Armstrong Radion Armor-I Armstrong Radion Armor icon No Max 19 0.24 44 58 50
Armstrong Radion Armor-II Armstrong Radion Armor icon No Max 21 0.36 48 52 54
Armstrong Radion Armor-III Armstrong Radion Armor icon No Max 23 0.48 56 72 62
Copernicus Gyroscope-I Copernicus Gyroscope icon 1 18 0 13 19 16
Copernicus Gyroscope-II Copernicus Gyroscope icon 1 19 0 14 22 17
Copernicus Gyroscope-III Copernicus Gyroscope icon 1 20 0 19 25 22
"Icarus" Control System-I Icarus Control System icon 1 10 0.05 29 38 32
"Icarus" Control System-II Icarus Control System icon 1 11 0.05 31 41 36
"Icarus" Control System-III Icarus Control System icon 1 12 0.05 37 47 41
Drexler Ratchet-I Drexler Ratchet icon No Max 16 0.06 14 22 17
Drexler Ratchet-II Drexler Ratchet icon No Max 17 0.08 17 24 19
Drexler Ratchet-III Drexler Ratchet icon No Max 18 0.1 20 28 24
Tensor Armor-I Tensor Armor No Max 19 0.24 83 110 95
Tensor Armor-II Tensor Armor No Max 21 0.36 91 117 102
Tensor Armor-III Tensor Armor No Max 23 0.48 106 136 117



Structure Module Benefits[]

The following table is a list of all Structure Modules, their cooldown time (CD) (if applicable) and their defensive benefits:


Module Name CD Structure Increase Add Overall Def Add Ship Stability Damage Reduced Reflected Damage
Atomic Framework Atomic Framework icon 0 +10
Ship Reinforcement Facility-I Ship Reinforcement Facility icon 0 +210 +0.1*
Ship Reinforcement Facility-II Ship Reinforcement Facility icon 0 +240 +0.2*
Ship Reinforcement Facility-III Ship Reinforcement Facility icon 0 +280 +0.3*
Gravity Maint. Facility-I Gravity Maint Facility icon 0 +500 +0.4* +20%
Gravity Maint. Facility-II Gravity Maint Facility icon 0 +700 +0.7* +35%
Gravity Maint. Facility-III Gravity Maint Facility icon 0 +1,000 +1.0* +50%
Hull Maintenance Mechanic-I Hull Maintenance Mechanic icon 0 +30 (per round) +0.1*
Hull Maintenance Mechanic-II Hull Maintenance Mechanic icon 0 +50 (per round) +0.1*
Hull Maintenance Mechanic-III Hull Maintenance Mechanic icon 0 +80 (per round) +0.1*
Quick Reaction Armor-I Quick Reaction Armor icon 5 -30% (when normal armor fails) *
Quick Reaction Armor-II Quick Reaction Armor icon 4 -40% (when normal armor fails) *
Quick Reaction Armor-III Quick Reaction Armor icon 3 -50% (when normal armor fails) *
Reflective Plating-I Reflective Plating icon Once* 20%
Reflective Plating-II Reflective Plating icon Once* 30%
Reflective Plating-III Reflective Plating icon Once* 40%
Energy Armor-I Energy Armor icon 0 +15% -20 points (after shields are gone)*
Energy Armor-II Energy Armor icon 0 +17% -30 points (after shields are gone)*
Energy Armor-III Energy Armor icon 0 +20% -45 points (after shields are gone)*
Daedalus Control System-I Daedalus Control System icon +1.0* +100%* -5%*
Daedalus Control System-II Daedalus Control System icon +1.5* +150%* -12%*
Daedalus Control System-III Daedalus Control System icon +2.0* +200%* -20%*
Armstrong Radion Armor-I Armstrong Radion Armor icon 0 +0.1* +15%* -40
Armstrong Radion Armor-II Armstrong Radion Armor icon 0 +0.3* +20%* -60
Armstrong Radion Armor-III Armstrong Radion Armor icon 0 +0.5* +25%* -90
Copernicus Gyroscope-I Copernicus Gyroscope icon 1,200 +1.0* +50%*
Copernicus Gyroscope-II Copernicus Gyroscope icon 2,000 +1.5* +80%*
Copernicus Gyroscope-III Copernicus Gyroscope icon 3,000 +2.0* +120%*
"Icarus" Control System-I Icarus Control System icon +0.5* +50%* -3%*
"Icarus" Control System-II Icarus Control System icon +1.0* +100%* -4%*
"Icarus" Control System-III Icarus Control System icon +1.5* +150%* -5%*
Drexler Ratchet-I Drexler Ratchet icon 0 +90 (per round) +0.1*
Drexler Ratchet-II Drexler Ratchet icon 0 +180 (per round) +0.2*
Drexler Ratchet-III Drexler Ratchet icon 0 +270 (per round) +0.3*
Tensor Armor Armor-I Tensor Armor 0 +0.2* +20%* -74
Tensor Armor Armor-II Tensor Armor 0 +0.4* +25%* -111
Tensor Armor Armor-III Tensor Armor 0 +0.7* +30%* -170


* These values are increased with improvements in Ship Defense Science.

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Blueprint Upgrade Information[]

The following table is a list of all Structure Modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.

Weapon Name Cost II Cost III Upgrade Time II Upgrade Time III
Ship Reinforcement Facility Ship Reinforcement Facility icon GoldResourceIcon 3,212 GoldResourceIcon 4,615 01:08:48 02:22:00
Gravity Maint. Facility Gravity Maint Facility icon GoldResourceIcon 81,772 GoldResourceIcon 117,479 09:10:21 18:55:55
Hull Maint Mechanic Hull Maintenance Mechanic icon GoldResourceIcon 24,882 GoldResourceIcon 35,748 04:17:58 08:52:28
Quick Reaction Armor Quick Reaction Armor icon GoldResourceIcon 202,350 GoldResourceIcon 290,708 17:46:17 36:40:49
Reflective Plating Reflective Plating icon GoldResourceIcon 311,030 GoldResourceIcon 446,847 17:11:53 35:29:50
Energy Armor Energy Armor icon GoldResourceIcon 462,572 GoldResourceIcon 664,561 18:20:41 37:51:49
Daedalus Control System Daedalus Control System icon GoldResourceIcon 746,628 GoldResourceIcon 1,072,652 25:47:50 53:14:44
Armstrong Radion Armor Armstrong Radion Armor icon GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 80:19:32 154:31:40
Copernicus Gyroscope Copernicus Gyroscope icon GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 80:19:32 154:31:40
"Icarus" Control System Icarus Control System icon GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 80:19:32 154:31:40
Drexler Ratchet Drexler Ratchet icon GoldResourceIcon 40,000,000 GoldResourceIcon 80,000,000 80:19:32 154:31:40
Tensor Armor Tensor Armor GoldResourceIcon 190,314,524 GoldResourceIcon 355,213,657 103:30:47 266:37:00


Blueprint Information[]

The following table is a list of all Structure Modules, their blueprint location, and their requirements for initial use.

Module Blueprint Name Source Required Points Prerequisites to use
Atomic Framework Atomic Framework icon Instance 2 N/A
Ship Reinforcement Facility Ship Reinforcement Facility icon Start With N/A
Gravity Maint Facility Gravity Maint Facility icon Instance 2 N/A
Hull Maintenance Mechanic Hull Maintenance Mechanic icon Instance 14 N/A Research Ship Reinforcement Facility-I
Quick Reaction Armor Quick Reaction Armor icon Instance 23  3,174HP Research Gravity Maint Facility-III
Reflective Plating Reflective Plating icon Instance 20  2,400HP Research Gravity Maint Facility-III
Energy Armor Energy Armor icon Instance 23  3,174HP Research Gravity Maint Facility-II
Daedalus Control System Daedalus Control System icon Instance 29  6,534HP Research Quick Reaction Armor-II & Reflective Plating-II
Armstrong Radion Armor Armstrong Radion Armor icon Events N/A Research Daedalus Control System-III
Copernicus Gyroscope Copernicus Gyroscope icon Champion's Mall  5,598Champion Point Icon Research Deadalus Control System-III
"Icarus" Control System Icarus Control System icon Events N/A Research Daedalus Control System-III
Drexler Ratchet Drexler Ratchet icon Champion's Mall  4,598Champion Point Icon Research Deadalus Control System-III
Tensor Armor Tensor Armor Aries.A04 N/A Research Daedalus Control System-III and Armstrong Radion Armor III



Ship Design
HULL DESIGN

Frigates  · Cruisers  · Battleships  · Special Hull  · Flagships  · Humaroid-Flagships  · ALL

ATTACK MODULES

Ballistic Weapons  · Directional Weapons  · Missile Weapons  · Ship-Based Weapons  · Planetary Weapons  · ALL

DEFENSIVE MODULES

Structure Modules  · Shield Modules  · Air Defense Modules

AUXILIARY MODULES

Electronic Modules  · Storage Modules  · Transmission Modules

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