Structure Module Attributes[]
The following table is a list of all Structure Modules, their base attributes and the base cost per module installed on ships.
Module Name | Max # of Modules | Volume | He3 Use | Metal Cost | He3 Cost | Gold Cost | |
---|---|---|---|---|---|---|---|
Atomic Framework | 18 | 1 | 0 | 2 | 3 | 1 | |
Ship Reinforcement Facility-I | No Max | 18 | 0 | 7 | 12 | 9 | |
Ship Reinforcement Facility-II | No Max | 19 | 0 | 10 | 16 | 12 | |
Ship Reinforcement Facility-III | No Max | 20 | 0 | 16 | 21 | 18 | |
Gravity Maint. Facility-I | 1 | 18 | 0 | 11 | 16 | 13 | |
Gravity Maint. Facility-II | 1 | 19 | 0 | 12 | 18 | 14 | |
Gravity Maint. Facility-III | 1 | 20 | 0 | 16 | 21 | 18 | |
Hull Maintenance Mechanic-I | No Max | 18 | 0.05 | 12 | 18 | 14 | |
Hull Maintenance Mechanic-II | No Max | 18 | 0.06 | 14 | 20 | 16 | |
Hull Maintenance Mechanic-III | No Max | 18 | 0.08 | 17 | 23 | 20 | |
Quick Reaction Armor-I | 1 | 36 | 0 | 18 | 24 | 20 | |
Quick Reaction Armor-II | 1 | 40 | 0 | 19 | 26 | 22 | |
Quick Reaction Armor-III | 1 | 44 | 0 | 23 | 30 | 26 | |
Reflective Plating-I | 1 | 18 | 0 | 20 | 26 | 22 | |
Reflective Plating-II | 1 | 20 | 0 | 22 | 29 | 24 | |
Reflective Plating-III | 1 | 22 | 0 | 26 | 33 | 28 | |
Energy Armor-I | No Max | 19 | 0.24 | 22 | 29 | 25 | |
Energy Armor-II | No Max | 21 | 0.36 | 24 | 31 | 27 | |
Energy Armor-III | No Max | 23 | 0.48 | 28 | 36 | 31 | |
Daedalus Control System-I | 1 | 36 | 0.08 | 24 | 32 | 27 | |
Daedalus Control System-II | 1 | 40 | 0.06 | 26 | 24 | 30 | |
Daedalus Control System-III | 1 | 44 | 0.05 | 31 | 39 | 34 | |
Armstrong Radion Armor-I | No Max | 19 | 0.24 | 44 | 58 | 50 | |
Armstrong Radion Armor-II | No Max | 21 | 0.36 | 48 | 52 | 54 | |
Armstrong Radion Armor-III | No Max | 23 | 0.48 | 56 | 72 | 62 | |
Copernicus Gyroscope-I | 1 | 18 | 0 | 13 | 19 | 16 | |
Copernicus Gyroscope-II | 1 | 19 | 0 | 14 | 22 | 17 | |
Copernicus Gyroscope-III | 1 | 20 | 0 | 19 | 25 | 22 | |
"Icarus" Control System-I | 1 | 10 | 0.05 | 29 | 38 | 32 | |
"Icarus" Control System-II | 1 | 11 | 0.05 | 31 | 41 | 36 | |
"Icarus" Control System-III | 1 | 12 | 0.05 | 37 | 47 | 41 | |
Drexler Ratchet-I | No Max | 16 | 0.06 | 14 | 22 | 17 | |
Drexler Ratchet-II | No Max | 17 | 0.08 | 17 | 24 | 19 | |
Drexler Ratchet-III | No Max | 18 | 0.1 | 20 | 28 | 24 | |
Tensor Armor-I | No Max | 19 | 0.24 | 83 | 110 | 95 | |
Tensor Armor-II | No Max | 21 | 0.36 | 91 | 117 | 102 | |
Tensor Armor-III | No Max | 23 | 0.48 | 106 | 136 | 117 |
Structure Module Benefits[]
The following table is a list of all Structure Modules, their cooldown time (CD) (if applicable) and their defensive benefits:
Module Name | CD | Structure Increase | Add Overall Def | Add Ship Stability | Damage Reduced | Reflected Damage | |
---|---|---|---|---|---|---|---|
Atomic Framework | 0 | +10 | |||||
Ship Reinforcement Facility-I | 0 | +210 | +0.1* | ||||
Ship Reinforcement Facility-II | 0 | +240 | +0.2* | ||||
Ship Reinforcement Facility-III | 0 | +280 | +0.3* | ||||
Gravity Maint. Facility-I | 0 | +500 | +0.4* | +20% | |||
Gravity Maint. Facility-II | 0 | +700 | +0.7* | +35% | |||
Gravity Maint. Facility-III | 0 | +1,000 | +1.0* | +50% | |||
Hull Maintenance Mechanic-I | 0 | +30 (per round) | +0.1* | ||||
Hull Maintenance Mechanic-II | 0 | +50 (per round) | +0.1* | ||||
Hull Maintenance Mechanic-III | 0 | +80 (per round) | +0.1* | ||||
Quick Reaction Armor-I | 5 | -30% (when normal armor fails) * | |||||
Quick Reaction Armor-II | 4 | -40% (when normal armor fails) * | |||||
Quick Reaction Armor-III | 3 | -50% (when normal armor fails) * | |||||
Reflective Plating-I | Once* | 20% | |||||
Reflective Plating-II | Once* | 30% | |||||
Reflective Plating-III | Once* | 40% | |||||
Energy Armor-I | 0 | +15% | -20 points (after shields are gone)* | ||||
Energy Armor-II | 0 | +17% | -30 points (after shields are gone)* | ||||
Energy Armor-III | 0 | +20% | -45 points (after shields are gone)* | ||||
Daedalus Control System-I | +1.0* | +100%* | -5%* | ||||
Daedalus Control System-II | +1.5* | +150%* | -12%* | ||||
Daedalus Control System-III | +2.0* | +200%* | -20%* | ||||
Armstrong Radion Armor-I | 0 | +0.1* | +15%* | -40 | |||
Armstrong Radion Armor-II | 0 | +0.3* | +20%* | -60 | |||
Armstrong Radion Armor-III | 0 | +0.5* | +25%* | -90 | |||
Copernicus Gyroscope-I | 1,200 | +1.0* | +50%* | ||||
Copernicus Gyroscope-II | 2,000 | +1.5* | +80%* | ||||
Copernicus Gyroscope-III | 3,000 | +2.0* | +120%* | ||||
"Icarus" Control System-I | +0.5* | +50%* | -3%* | ||||
"Icarus" Control System-II | +1.0* | +100%* | -4%* | ||||
"Icarus" Control System-III | +1.5* | +150%* | -5%* | ||||
Drexler Ratchet-I | 0 | +90 (per round) | +0.1* | ||||
Drexler Ratchet-II | 0 | +180 (per round) | +0.2* | ||||
Drexler Ratchet-III | 0 | +270 (per round) | +0.3* | ||||
Tensor Armor Armor-I | 0 | +0.2* | +20%* | -74 | |||
Tensor Armor Armor-II | 0 | +0.4* | +25%* | -111 | |||
Tensor Armor Armor-III | 0 | +0.7* | +30%* | -170 |
* These values are increased with improvements in Ship Defense Science.
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Blueprint Upgrade Information[]
The following table is a list of all Structure Modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.
Weapon Name | Cost II | Cost III | Upgrade Time II | Upgrade Time III | |
---|---|---|---|---|---|
Ship Reinforcement Facility | 3,212 | 4,615 | 01:08:48 | 02:22:00 | |
Gravity Maint. Facility | 81,772 | 117,479 | 09:10:21 | 18:55:55 | |
Hull Maint Mechanic | 24,882 | 35,748 | 04:17:58 | 08:52:28 | |
Quick Reaction Armor | 202,350 | 290,708 | 17:46:17 | 36:40:49 | |
Reflective Plating | 311,030 | 446,847 | 17:11:53 | 35:29:50 | |
Energy Armor | 462,572 | 664,561 | 18:20:41 | 37:51:49 | |
Daedalus Control System | 746,628 | 1,072,652 | 25:47:50 | 53:14:44 | |
Armstrong Radion Armor | 40,000,000 | 80,000,000 | 80:19:32 | 154:31:40 | |
Copernicus Gyroscope | 40,000,000 | 80,000,000 | 80:19:32 | 154:31:40 | |
"Icarus" Control System | 40,000,000 | 80,000,000 | 80:19:32 | 154:31:40 | |
Drexler Ratchet | 40,000,000 | 80,000,000 | 80:19:32 | 154:31:40 | |
Tensor Armor | 190,314,524 | 355,213,657 | 103:30:47 | 266:37:00 |
Blueprint Information[]
The following table is a list of all Structure Modules, their blueprint location, and their requirements for initial use.
Module Blueprint Name | Source | Required Points | Prerequisites to use | |
---|---|---|---|---|
Atomic Framework | Instance 2 | N/A | ||
Ship Reinforcement Facility | Start With | N/A | ||
Gravity Maint Facility | Instance 2 | N/A | ||
Hull Maintenance Mechanic | Instance 14 | N/A | Research Ship Reinforcement Facility-I | |
Quick Reaction Armor | Instance 23 | 3,174 | Research Gravity Maint Facility-III | |
Reflective Plating | Instance 20 | 2,400 | Research Gravity Maint Facility-III | |
Energy Armor | Instance 23 | 3,174 | Research Gravity Maint Facility-II | |
Daedalus Control System | Instance 29 | 6,534 | Research Quick Reaction Armor-II & Reflective Plating-II | |
Armstrong Radion Armor | Events | N/A | Research Daedalus Control System-III | |
Copernicus Gyroscope | Champion's Mall | 5,598 | Research Deadalus Control System-III | |
"Icarus" Control System | Events | N/A | Research Daedalus Control System-III | |
Drexler Ratchet | Champion's Mall | 4,598 | Research Deadalus Control System-III | |
Tensor Armor | Aries.A04 | N/A | Research Daedalus Control System-III and Armstrong Radion Armor III |
Ship Design | ||||||||
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